Guardian Heroes - ***1 by Sega/Treasure
Saturn  |  Jap  |   6 Players   |   Arcade-style Action & Fighting
Have you ever played any Treasure games before? Radiant Silvergun, Gunstar Heroes? Dynamite Headdy, perhaps? If you've played any of those, you'll know that the tiny Japanese company is one of the best game developers in the history of video game development. Ever wondered what a Treasure scrolling beat 'em' up would be like? Well, here is it, and it's mental... in a totally awesome sort of way of course! Did you pick up that 6-player adapter for your Saturn? Well, it's time do dust it off, and buy a couple of extra pads if need be, because GH is a 6 player game. Yes, 6 players! None of that SNES 1-player Final Fight arse here. Like I said, it's mental, and it doesn't get any more mental than when you're playing with 5 mates! GH was Treasure's first Saturn game, and in some ways it seems like an experiment to see how many sprites and characters they could fit on the screen at once (!!!). There are often maybe as many as 20 characters onscreen at one time, all kicking the hell out of each other. There's also tons of sprite scaling which looks cool, and adds to the feeling of mayhem. Not content with creating a standard beat 'em' up, they've created a sort of fighting RPG hybrid. Well, you didn't expect Treasure to make a regular old brawler, did you? The game has a progressive story, and you can choose different routes, and you also have things like HP and MP which can all be improved by spending EXP points on them! Just like an RPG, which adds to the lifespan of the game. Finishing the game multiple times also unlocks characters to use in the 6-player arena fight fests, including full-screen boss characters, so it has massive replay value. Truly a classic - we'd love a Dreamcast sequel, but then again, we wanted a Saturn sequel to Gunstar Heroes, and that didn't come, did it? All we did get - eventually - was an inferior GBA remake, so it'll possibly stand out in history as one of those games, a little bit like F-Zero on the Super Famicom, which should have been equalled or bettered and yet somehow never quite was.

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